Match Rules & Token Usage

Effective Date: 03/20/2025

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1. Platforms & Epic Names

  • If a player's platform or Epic Name is incorrect, they have 10 minutes from moderator intervention to fix it.
  • If the issue is fixed by switching accounts or platforms, the match must be restarted.
  • If a player changes their Epic Name on Seak, the score remains, but the match must restart.
  • Moderators can allow early Epic Name changes at their discretion.

2. Continue Playing If Unsure

  • If you think your opponent is breaking rules, finish the game before submitting a report.
  • Continuing play will never result in a penalty.
  • If your report is valid, the match may be canceled, replayed, or awarded to you.

3. AFK & Availability

  • Players have 15 minutes to get ready in the lobby (10 minutes in tournaments).
  • Photo evidence (chat/logs) is required to prove the opponent didn’t show up in time.
  • You may play with fewer players if teammates are absent.
  • Both teams must agree to cancel a match.
  • You may only score 1 kill at a time against an AFK player.

4. Game Glitches

  • Rounds affected by game glitches do not count.
  • Evidence must be provided for each round the glitch occurred.
  • Exploits and repeatable, two-sided mechanics do not count as glitches.
  • Game crashes are not considered glitches due to lack of proof of intent.

5. Party Rules, Host, Map & Region

  • If played in the wrong region, the match must be restarted.
  • Team 1 hosts; Team 2 joins. Points scored still count if teams were reversed.
  • If the wrong host is used, the non-host team may request a host swap after the current round.
  • If the wrong map is used, current rounds count, and the default map is used after the round ends.
  • Kicking an opponent mid-round results in an automatic round loss.

6. Observing / Spectating

  • Any round with an unauthorized spectator must be replayed.
  • If a player invites a third-party, punishment is up to the moderator.
  • Lobbies should be private/secluded whenever possible.
  • Players joining but not spectating do not cause a redo.

7. Toxicity

  • Excessive toxicity may result in a ban.
  • Emoting, dancing, or similar in-game actions do not count as toxicity.
  • Moderators have final say on what constitutes punishable behavior.

8. Disconnections

  • Respawning mid-round is not allowed; if all players do it, the round is forfeited.
  • If a player leaves mid-round, the others must continue. Full team disconnection = round loss.
  • If a player leaves before the round starts, pause the game. That round is canceled.
  • If paused for over 10 minutes, absent players may not return.
  • Lags, crashes, and device issues do not qualify for a redo.

9. Deception & Reporting

  • Lying about rules, setups, or expectations is prohibited.
  • Rule changes are only valid with consent from at least one member per team and valid proof (chat/voice).
  • Stop playing immediately if you report a match or opponent. If you leave early and the report is invalid, the other team gets a point.
  • Once a match is reported, it's paused. Timer rules do not apply during review.