1. Platforms & Epic Names
- If a player's platform or Epic Name is incorrect, they have 10 minutes from moderator intervention to fix it.
- If the issue is fixed by switching accounts or platforms, the match must be restarted.
- If a player changes their Epic Name on Seak, the score remains, but the match must restart.
- Moderators can allow early Epic Name changes at their discretion.
2. Continue Playing If Unsure
- If you think your opponent is breaking rules, finish the game before submitting a report.
- Continuing play will never result in a penalty.
- If your report is valid, the match may be canceled, replayed, or awarded to you.
3. AFK & Availability
- Players have 15 minutes to get ready in the lobby (10 minutes in tournaments).
- Photo evidence (chat/logs) is required to prove the opponent didn’t show up in time.
- You may play with fewer players if teammates are absent.
- Both teams must agree to cancel a match.
- You may only score 1 kill at a time against an AFK player.
4. Game Glitches
- Rounds affected by game glitches do not count.
- Evidence must be provided for each round the glitch occurred.
- Exploits and repeatable, two-sided mechanics do not count as glitches.
- Game crashes are not considered glitches due to lack of proof of intent.
5. Party Rules, Host, Map & Region
- If played in the wrong region, the match must be restarted.
- Team 1 hosts; Team 2 joins. Points scored still count if teams were reversed.
- If the wrong host is used, the non-host team may request a host swap after the current round.
- If the wrong map is used, current rounds count, and the default map is used after the round ends.
- Kicking an opponent mid-round results in an automatic round loss.
6. Observing / Spectating
- Any round with an unauthorized spectator must be replayed.
- If a player invites a third-party, punishment is up to the moderator.
- Lobbies should be private/secluded whenever possible.
- Players joining but not spectating do not cause a redo.
7. Toxicity
- Excessive toxicity may result in a ban.
- Emoting, dancing, or similar in-game actions do not count as toxicity.
- Moderators have final say on what constitutes punishable behavior.
8. Disconnections
- Respawning mid-round is not allowed; if all players do it, the round is forfeited.
- If a player leaves mid-round, the others must continue. Full team disconnection = round loss.
- If a player leaves before the round starts, pause the game. That round is canceled.
- If paused for over 10 minutes, absent players may not return.
- Lags, crashes, and device issues do not qualify for a redo.
9. Deception & Reporting
- Lying about rules, setups, or expectations is prohibited.
- Rule changes are only valid with consent from at least one member per team and valid proof (chat/voice).
- Stop playing immediately if you report a match or opponent. If you leave early and the report is invalid, the other team gets a point.
- Once a match is reported, it's paused. Timer rules do not apply during review.